Working on recreating this great concept by Tim Kaminski https://www.artstation.com/artwork/GX3yg1 Going to be a completely hand painted project. Current Block Out: Texturing Color Blockout: Moving onto darker color match to concept: Going to be working to add more highlights and detail, then move onto the landscape and…
Hello guys! This is a School project I've been working on lately. I'm trying to get it to match the concept on one hand, but on the other hand give it more of a cute 3D-ish feel rather than just flat. I would like to hear your opinions about it, what is it missing? are there any major problem that should be fixed or…
Hey guys! I'm in my final year at university and for my main project I am doing a small investigation into video games and their relationship with players. I would really appreciate it if you could take 2-5minutes of your time to fill out my survey! Survey Link: https://www.surveymonkey.com/s/YR6T8TH Thanks a lot!
Hey there, I've got this awesome bunch of 7 team members, all super passionate about bringing a game idea I've had to life. We've been at it for a good 5 months now, putting in the effort to make this project a reality. Here's the thing: we're pretty much there, just missing one key element – a entry level game design…
Hello everyone, I am a sales manager at Peacox Studio. We are looking for projects. Peacox Studio is a Georgian based art company. We deliver High quality for Low Prices. We offer: 1.) 3D art. 2.) 2D art. 3.) Animation. 5.) Web development. 6.) Character design. 7.) Level design. 8.) Web development. 9.) NFT 10.) Pixel…
Hey, I was just wondering how exactly the way ZBrush transfers high res detail to the low poly mesh differs from something like xnormal's hig/low projection. Is Zbrush's more similar to 3DCoat's, direct to texture in the Paint Room? I couldn't find anything about this online, if you know where I can read some more about it…
Stompy A student game project currently being worked on by artist Nathan Cavanagh, Ryan McMahon and Josh Sutcliffe. We will be posting our assets and characters here for CC as well as posting updates on the progress of the game :) Essentially Stompy is a game where you play as a Giant named Stompy that goes around and…
I've received this message multiple times and the only way around it is to completely export everything into a new scene = pain in my ass. This error comes up when I go to the render to texture options and start picking the high poly elements to add to the projection. Once this message comes up I can't even select any…
Hey guys, I know that's a big question concerning an overall optimization for a VR PC project, and I know it needs time in order to get it done. But I would really like to know from people who previously had this experience. What should I take into consideration when optimizing a VR game for PC regarding art assets and VFX…
Hello Polycount, This is my second project here at Full Sail. I'd like to show you what I have so far and see what ya'll think about it. Working with tileable and reusable textures and assets. This was created with Maya, Photoshop, Crazybump, and UE4. Any critiques would be great! :) Also had to bring the image size down…