We are currently a Team of 5 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a Modeller. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - 3D Animator 1 - Sound…
hi, someone can tell me about bad/good mapping? I'm not able to understand why my model seems so bad when inside tabletop simulator not mapped/badly mapped one good other no this is only an example model, but if I will have more complex model??!?! video tutorial seems easy process, but surely I'm misunderstand something...…
I'm trying to model a water down model with head and body all in one piece. But when I texture the model, 4k map for the whole body doesn't leave me much room for the facial detail (even though I scaled the head UV quite large compare to the rest of the UV for body). So I'm wonder how are the pros doing it. I've seen few…
Hi, there's a really highly skilled modeler out there who makes primarily really cool mech robots. I think he has a youtube channel as well showing his process. MAYBE an xsi user(hard for me to remember exactly) Anyways, I was hoping some of you might have a clue as to who i'm talking about ? I'd just like to see his…
Hi all Folks! As the title says, i'm hosting a subdivision modelling challenge and i will give as prize a copy of Dead Space 2 (Origin Digital Download version). The challenge is pretty simple, you just need to model something like the below image, but with 6 holes, easy, isn't it?. What you must show: * A Image with the…
Hello everybody =D I'm glad to come and share a personal project that I'm currently working on! I'll be posting updating as much as I can. I'm following a concept art from halo 4 that i saw being used in halo4 Forward unto dawn and in some cinematic too. I think Halo have a Awesome world with a very peculiar Art's style,…
Hi, EDIT: People please read the post, if your portfolio doesn't have any PSX/PS2 style models don't message me We are in need of a 3d modeller with an eye for PSX/PS2 era style games. Think of Tekken 3-4 and MGS2+ for an upcoming project. We are looking for complete models with textures and for them to be skinned (no need…
I'm a student at Lawrence Technological University and we were asked to make a model of a prop that we want to make or anything, so what I did was I founded pictures of Nike shoes and I'm going to model it. The shoe that I'm going to model is at the top right corner. Feedback would be helpful on how to make a shoe quick…
Hi, i'm trying to model a full human, but right now the progress still in the head. looking for C&C to improve on the model Wire Meshsmooth subs: 2 right now having a hard time to model ears, nose hole, get the head shape correct, & the neck area. & some is not quads!! any C&C is appreciated thx guys
I need some scale units tips for architectural modeling, using Maya. I have the units set to centimeters, but how do I know that Im modeling in the right scale, so a human-character can walk in the building? The building Im about to model is about 5 meters tall. Hope anyone have some tips to share :)