Hey ya'll I remember seeing a great tutorial on what may cause seems in a normal map, the tutorial had 3 cubes all unwrapped different ways and explaining what some had seams and others didn't. I searched high and low but couldn't find it. Anywho, from what I remember from it, if you wanted to avoid seams on your edges you…
HI guys, I am currently working on graphics for a mobile game I am making. I have some skill in vector, mostly through Inkscape, but I am trying to use Illustrator more. The thing is despite what program I use I can't figure out how to create something in the style I desire. I would like it to look something like this... I…
Hello Polycounters! I am very stuck on texturing part of the modelling for games workflow. Stuck in a way it always decreases the quality of the artwork drastically. Is there any good tutorials, mentors or anything where I can learn about textures - not only about how to use SP / SD, but actually understanding materials,…
I've been searching for up-to-date ZBrush tutorials for UV mapping that don't include additional programs. Right now, I'm working with Blender, Poser and ZBrush and I'm just trying to teach myself how to texture and map strictly in ZB. I'm having a noob issue I think. The tutorials I find say to... Under UV master: * click…
I have just purchased the book "Stop Staring: Facial Modeling and Animation Done Right" and am very pleased with it so far. I was wondering if any of you knew whether the types of interfaces that are setup for animating faces in chapter 12 can be made in 3dsmax? I would imagine that they can I am not familiar enough with…
A month ago i made the Hand Painting Style Texturing tutorial by Tyson Murphy (What was i doing with my life before this?!?!). Anyway, did a couple of swords and now i'm trying something harder (Hope i'm not biting more than i can chew ^^)! Been working on this for 4~5 day.…
I cannot figure out unity's lighting system, and I can't find any good tutorials on the matter. Im looking to create a little hand painted outdoor scene for a friend in Unity. Of course importing anything into that preset starting UDK scene it will look sexy as hell, but I can't even get similar results in unity and I…
@Pep_mepla I'm making a kind of mid-poly model to get all the individual pieces I need, then I'll take that into ZBrush. Are you doing your scene in Unreal? Do you block it out directly in Unreal or do you make the blockout pieces in the modeling software and import? Here's my mid-poly. Slowed down a lot last week and…
Hey yaschan, as other people suggested before, to design a level you start using both bsp (directly in UE4) or 3d geometry (modeled into any 3d application and then imported in UE4). At the end of the day both solutions are valid: you have to try both and decide which one works better for you. But in the end the process…
I like the sky and the pastel look, the only problem I see is that the color of the water doesn't look similar to the color of the sky. The sea is bright blue while the sky is cloudy and with faded colors. Here's where I am so far: I know what I'm about to ask seem like a stupid question but I really don't understand…