Hi Guys, with the release of the item import tools, got the set in-game, it's close to final (belt still needs propper rigging, still not completely happy with the weapon) Any thoughts on the concept? do you guys think this has any chance on the workshop?
Hi, everyone 🙂 I am finishing my course in 3D modeling and animation, so I thought I'd open a sketchbook thread. I've been working as a freelance illustrator for some time now, but I wanted to try out learning 3D. Any feedback and crits are welcomed. The course was very broad and in the time span of about 4 months we…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Riggers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
The problem is that Physique was included in max with biped (Character Studio) back in version 2-3 (they here a bundled plug-in before that) and it was never kept up to date while biped was updated with features like prop bones. Physique just hasn't kept up and has trouble understanding the changes. Skin is better than…
Update: Here is the finished scene: [SKETCHFAB]dbcab14eef1f4d07ae0b8546cbdfb1ab[/SKETCHFAB] ---- Hi there, I'm trying out texture painting. I generally have no idea what I'm doing, and I'm trying stuff out a bit randomly. Here is the original concept I drew, and below where I am in the 3D scene. I'd like to make a…
Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…
It would be great to light the sky to match the mood in the foreground. Right now it's bright and sunny out there, one thing you could try to increase the mood is to add a dark height fog to simulate rain clouds above and a bright horizon below. For…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
It means that the movie, all of the models/textures/rigs/animations/sets/etc, and software used to make and render all of the assets are being released to the public under various open licenses. Soooo feel free to download the assets and fix the animation.
Hi everyone, Just wanted to share with you all something I'm working on for one of my assignments at Uni. The brief states to create a NASA Rover, however, we have been given complete creative freedom with the design and function, so I decided to make a futuristic moon buggy. I am also posting this to ask a question…