I use blender and this is how I do it. I export the object from sculptris. Then import to blender and make or adjust the lowpoly polymodel I previously made, then uvmap it. To bake the normal map, in object mode, shift+select the highpoly and then the lowpoly.
Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards
I am working on a character and following this tutorial to bake my textures http://eat3d.com/free_zbrush_xnormal_pipe I have done this before and did it successfully but every time I bake my textures in X normal It doesn't workout. I totally forgot how I did it. The thing is in the tutorial the guy is using an older ver.…
Hi, I baked a normal map from a high poly mesh with all tiny details on it and I want to modify it by smoothing or removing some of them. The SP documentation says I just have to use neutral normal map color on normal map channel to remove initial details. But this doesn't really work. When I paint a default normal color…
People,
help me, please. Wanna know how to make hair like on the image below. Think, I
can deal with polygon strips and base texture, but don't understand how to get
the "baked-in lighting" look.
I was reading about zremesher and somehow came across the lines that I should zremesh and then bake my maps out with that new geometry, so does that mean I then need to create further lower topology as the main model? Right now I just use the original super high poly to bake the maps ..
Hey guys, I'm kind of at the end of my knowledge and pretty much tried everything I could think of (never encountered such a problem so there wasn't that much I could think of). I received a high and low poly mesh (modeled in Maya, exported in FBX) and UVed and exploded it for baking in 3ds Max. I did everything as I…
I assume you apply some textures to your hp model, and then bake them on a uv map of the lp model using this bake? Blender has the time thing option in its baking menu. however I can't get it to work. any ideas?