Hi, I baked a normal map from a high poly mesh with all tiny details on it and I want to modify it by smoothing or removing some of them. The SP documentation says I just have to use neutral normal map color on normal map channel to remove initial details. But this doesn't really work. When I paint a default normal color or even change it to any other color and paint them on a layer's normal map channel, it keeps all baked details instead of erasing them. I tried to change blending modes of the layer between three normal map blending modes, but it doesn't do much, all baked details stay.
So how to modify them?
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