Hello, still alive though time has been running through my fingers. Managed to do some pushes in some different aspects: * Experimented some with a shader in Unity to get a black and white look * Adjusted the model some, though very roughly, mostly mapping to parts of the existing textures. Of course, added skulls and…
So I was playing about with landmass and the previous landscape tools and blocked out a scene. Now me being absolutely confused about unreal's landscape plethora of numbers and resolutions, I have ended up with a landscape of 18M tris, oops! I'm not struggling with the scene at all so far, but as I want to start texturing,…
Hi! Cool that you keep chipping away at this scene! Some thoughts: Lighting-wise, scene is a bit swallowed by the volumetric fog. In the concept the light comes in more from the top, sort of putting a spotlight on the center and the indirect lighting seems to be stronger. I think re-lighting the scene with those aspects in…
Hi, I am a third year Game Development student at Falmouth University, specializing in Environment Art. For my most recent project I wanted to try my hand at stylisation, whilst also focusing on techniques like trim sheets, modularity, and exterior scene assembly in Unreal. In May of this year I went backpacking around…
Welcome! Not bad. I'm not sure of your overall skill level, so I'll give feedback like I would to anyone regardless of skill level. The scene itself. Lighting needs a ton of work. Your scene currently doesn't really feel like it's an actual place, feels more like a game version of an alley. This is the visual target for an…
This is a past practice project which I based on 1950's underground open mic scene, that I am now revisiting. I figured this would be a nice look for my portfolio. My goals with this project were to create a small scene that focuses more on the texturing/lighting side of the art spectrum, but still have some interesting…
hello I am making a character for animation and have made his head in one scene file. I have heard that you should really be referencing things for animation projects so that I can edit the character in his own scene and have his references update in all the animation scenes he is used in. I was wondering if there is any…
anyone got a clue about this? It's really starting to wind me up Max 8 : Scene B not finding certain x-ref objects from scene A - they DO exist, the paths are spot on, the names are spot on. I know that, cos they always used to be there. And suddenly ... not. I'm guessing this is on an object level rather than x-ref…
From here I have started to mess around with what I might want the scene to be in the end. I went into this new scene pretty much open. I just wanted to get certain things working properly and ultimately start fleshing out a landscape eco system that i could just swap out assets and cut down on the time to create images…