So I was playing about with landmass and the previous landscape tools and blocked out a scene. Now me being absolutely confused about unreal's landscape plethora of numbers and resolutions, I have ended up with a landscape of 18M tris, oops! I'm not struggling with the scene at all so far, but as I want to start texturing, and then populating with speedtree meshes, will the engine cope with me keeping the landmass stuff or do I convert to fbx and downsize? I was planning on trying a landscape layered blend material but that won't work with static meshes, safe to assume I'd just have to paint those externally then?
Basically I'm very happy with the look of my scene so far and I have tried recreating it with a much lower landscape size but just couldn't make it look as good as my primary scene. Given my texturing/speedtree plans will the engine cope with the high poly count? The scene is just a standalone scene, won't be incorporated in a game and whatnot. Much appreciate any suggestions