I love me some Minecraft and as such I'm always a sucker for these sorts of interpretations of the pixels. This one, the wonderful Creeper from the game, is by Dmitry Burmak, is extra fun because it comes with a painting video to enjoy. Watch live streaming video from burmak at livestream.com
Hello ! So ive been lurking the Painted Textures Threads alot, and i am going to post some of my textures that im working on currently for my Indie dark fantasy-themed action role-playing game I will be using Unity 3D for it !
I understand that this issue might be something youre very passionate about\tired of maybe repeating the same stuff\seeing it online. But i just want to recomend to try to have a more civilized approach when adressing other people`s points, even when you vehemently disagree. This will just make your message poluted and…
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
Curious what the general consensus is for placing pivot points for modular assets? I’ve seen back right, I’ve seen back left. Is one better than the other?
How do you guys vertex paint, and transfer it to lods with different vert counts, inside UE4? Is this a valid technique, or should I be looking at another approach? Cheers
I am working on a portfolio for a job doing art at Wizards of the Coast and I really need some painting help, any suggestions for this head/face so far?
Hi, I'm hoping looking for someone to answer a workflow question with 3ds Max and Mudbox. Basically I want to create models in 3ds Max, and Sculpt and/or Paint them in Mudbox. My current workflows seem massively inefficient requiring so much model prep just to use Mudbox and I feel like I'm missing something really…