Curious what the general consensus is for placing pivot points for modular assets? I’ve seen back right, I’ve seen back left. Is one better than the other?
If you're working on a grid based system then put the pivots somewhere on the grid. Keep it consistent between similar parts so you can swap them out easily.
I tend to prefer systems where you can move the pivot and use vertex snapping but if you're stuck with unreal thats not an option
The main thing to remember is that you'll always end up regretting a placement choice at some point.
@poopipe right, ok. so it doesnt really matter *where* the pivot is, as long as its in the same place for the assets for the project. I really love the vertex snapping in Unity, so I see where you're coming from there.
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Keep it consistent between similar parts so you can swap them out easily.
I tend to prefer systems where you can move the pivot and use vertex snapping but if you're stuck with unreal thats not an option
The main thing to remember is that you'll always end up regretting a placement choice at some point.