Hey guys, I'm making improvements on a character. Would love your feedback. Currently the character can switch between different clothing items. All materials have variable base colours, blood masks, sweat, etc. In Zbrush my LP is connected to my subdivision stacks. The intention is to create more characters from this base…
Hey there all, I'm wondering if it's possible to import UV's to a mesh that's already got several levels of sculpted detail in ZBrush? For example, if I brought in a base mesh that doesn't have UV's, or if I've sculpted something out so much that the original base UV's are inadequate (resulting in stretching if I was to…
Final Submission ! Hi guys ! It is finally done, I thought I would never make it on time ! I am glad to present to you my own Geisha's version from Thomas Chamberlain - Keen ! (https://www.artstation.com/tck) I will never regret to participate to this challenge because with limited time it pushed me to do my best ! That…
I've been working all day to try fix some seams on my model that'll be showcased using TB2. For some reason, my albedo maps are creating some serious seams, even though they should be the same color, for they were made from a hp's polypaint baked in xNormal. They were originally 16bit TIFFs, and were converted to 8bit…
Hey guys, I started a little project based on a friends sketch. Thought it'd be fun to work on this little Raccoon-dude or whatever he is in my off-time. Really liked him because it reminded me of Redwall :) Crits and suggestions much appreciated! I want this guy to look as cool as possible. I'd also like to document my…
Hey guys & gals! I recently started to work on a Feline from Monster Hunter to improve my Zbrush skills, but decided to go one step further and try to get it into an engine. Since I have never brought a character from Zbrush into an engine yet, I feel quite insecure about the next steps. Before I take it any further…
Hello everyone!!! Here I come with one more lowpoly character, this time inspired by the really nice concept of Genzoman. This character was a great study of anatomy, silhouette, polypaint and phtoshop paint,lowpoly reconstruction and a lot of other stuffs =p It has 11292 triangles and uses maps of 1024 and 2048. The Hair…
This has happened in ZBrush often enough to be an annoyance. I often discover this far enough along that I have to fall back a bit in my file iterations. Does anyone know what this is? What causes it? or whether it will be a problem if exporting a polypaint/model as reference to topogun later? I hate to backtrack and redo…
Sounds like you are describing color ID maps (or clown maps as I heard another member here call them :) ). You assign solid colors to portions of your high poly (either by way of polypainting in ZBrush, materials with solid colors in Max/Maya, etc) and then bake out a texture map with these flat colors. You would then use…
Hey Guys!! I am happy to announce my machine is fixed up and I am back at work. Nice seeing some more people pop in. Still quite silent here though. ok. I lost almost ten days for this challenge. but I'll try to keep up. I have done some rock-modelling and painting. and I have switched to whiteboxing and now populating the…