Hello everyone!!!
Here I come with one more lowpoly character, this time inspired by the really nice concept of
Genzoman.
This character was a great study of anatomy, silhouette, polypaint and phtoshop paint,lowpoly reconstruction and a lot of other stuffs =p
It has 11292 triangles and uses maps of 1024 and 2048.
The Hair and beard using planes were really boring to place but the final result worth the time spent.
Working with a character with a lot of silhouette is really hard, there are some accessoeries that weren´t shown in the final comp because the large amount of other stuffs
And I learnt to never underetimate the time that I´m gonna spent witha character with lots of little pieces =p
And before I forget, I´d like to thank my friend
Felipe Verissimo that helped me in the final composition
So, here´s the model
Replies
Id love to see a closeup from the hands and the armor on the arms.
3 little nitpicks, first: your folds look like deep cuts. Mostly folds aren't deep but just more "layered", if you know what i mean.
Second, the anatomy of where the torso and shoulder meet looks a little off, this might be because of the jacket, but Im pretty sure it would look better if there wasnt so much difference (It might also be the render/lighting, but it just seems really dark under that muscle, i think it sticks out a little too much).
3th: the colour of the shoulder armor looks, off.