Hello everyone, It is the first time that I post on polycount for critique. I am doing this project since last week and I very like the. I feel right now that my project has a stylize look and I would like to make more realistic style. I would like to make my scene feel more real. I feel the texture and maybe the…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…
I just watched it again tonight with my flatmates. Still awesome. SPOILERS AHEAD: Although, now I was paying more attention to the extended takes, the one in the streets with the gunfights near the end, I think it was more than one take, cleverly pieced together - the blood splatter changes on the lens after the camera…
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
Recently I started a project, which should become one of the biggest quake 3 movie projects.why? well there will be many people involved, the movie itself will be done like a hollywood movie. i will be the director of it and co script writer. there will be people who will lend the characters their voices, also 2 guys for…
Recently I've been trying out some new apps. For years, I've been using QME 3.1 Now before you all laugh, first let me state that I build models vertex by vertex. This is my prefered method, and I'm very fast at doing it. I have no apsirations of doing high poly models or scenes, just game models. I'm not looking to switch…
Heyhey Kristian the shoulderpads are also my fav part I love my Mop too! Poop, nmaps will come! Ryan, there is already some of these available... I'm just stealing everyone's techniques here Plus classic highpoly modelling, mixed with lowpoly+smooth along smoothing groups to get supersharp edges for free. Jeff yeah! Can't…
Hey, I just finished my first personal project after months of working and sweating on it, and would love to get some feedback, as it will be the strongest piece in my portfolio for future job hunting. To make it I followed a tutorial on Udemy from Nikolay Naydenov, and the concept for the model was made by Art of Maki on…
How do I get more shading or more depth to a model. because some parts of it are just pure white where I want more shading. I'll explain more if you don't know what i'm talking about. sorry i'm in a hurry
Not sure if you actually have an issue or just asking for curiosity. Technically it makes no difference the moment you join the objects back to one mesh. Although you have more options to mess something up while you have two objects ;) The one thing I know which can lead to issues is when you have multiple objects using…