THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hi there! I am an indie developer working on my first game, a First person shooter. I realized being alone won't make the game go far. I am using unreal engine, there some free animations to work with but I need some more. My main problem is, I need an animation to bring the weapon in front of the camera for scoped aim.…
Hi, We are launching a new project and are looking for someone who specializes in this type of Modelling. Our end-goal is models similar to seen here. I have also attached images of these models for example purposes. We can accommodate our budget to match your rate if your work meets our expectation, while we do have a…
Hey peeps. I've got a problem with UDK. I have a skeletal mesh with animation, during the animation the character walks away from his world 0,0,0 skeletal mesh actor position (done by unticking Anim Rotation Only) The problem I have is after about 3 steps away from his origin, he no longer casts shadows? and the other…
Hello I am working on a 2D platformer game and I need many animated monsters (maybe 30+). Here are the details: -Monster Body:1-Monsters should not have too many details. Here is an example of what I am looking for.https://imgur.com/a/3ejHcXW2-Monsters will have more than one version for example. A-Original Creatures.…
Hi Anthony, thanks for the feedback. I know about the golden 1 minute rule, but it’s not a total sin to go over. My reel time has been a lot longer and it was hard to trim it down to what I have atm. Once I have some new overhaul of animation I will be able to edit and trim it down, especially all the Lego shots. Sadly the…
that's a lot of different fields eh.. "animation school" is a word that makes me puke, as they usually focus 98% on modeling and texturing (and the results..) and never really have anything to do with animation. but it seems like you want to do a ton of stuff at once.. a large number of people here at polycount are awesome…
Hi Silix, cheers for your reply, just installed and testing in Max2013 and this seems to be working fine now. I've been able to capture animation cleanly from a BIPED and load in BIP info into the CAT Base Human rig. About to try capturing directly from an FBX rig exported from vicon blade to see if I can sort my biped…
Hello! I've been learning unreal in for my Capstone project so I can graduate and I've been loving it so far. But I've ran into an issue to where my attack animations look just straight weird. They are sliding up and down and I can't figure out how to fix it. I've copied the Y-Translate ( Z is up and Y is forward) to the…
I followed this tutorial how to create a chain using motion paths. But now I need to make that chain move around the motion path https://www.youtube.com/watch?v=4EjBu6ic10o I have my chain in a closed curve that I need to animate around the closed curve. Sort of like a belt moving in a car engine. It's not a perfect…