Hey! I've got exacttly the same problem and can't find any answers. I also use a mouse (tried several, so it's not the mouse itself) and I tried UDK 2013-07 and 2014-05, both have the same issue. Have you found more info? I fear the problem will lie in software or hardware issues of our pc itself. I'm royally screwed for…
Hello. I made some test bakes for my Zycomm FM:26U radio. 6.297 triangles: Tip to get better highlights inside Toolbag 3: change the reflection type to blinn-phong. Plug in the normal and AO, place the AO in the albedo slot as well, set the spec to +- 0.3 and gloss to +- 0.2 (just play with the values to make it look…
Wow, that's a damn upgrade for sure :) Agree with Florence, the head shape is a bit whacky! For the butt I think a bit of smoothing might really make it look more natural. There is a small dent in it on yours, just above the cheeks. That shouldn't be quite there. For Ref I suggest Hazardous stuff:…
[ QUOTE ] Oddly, Graves, although your paintover makes the hair look way better and more accurate, while the face is more believable in terms of shading (around the eyes especially), I think it loses something in terms of recognisability - the original seems to bear more likeness to Gillian Anderson. [/ QUOTE ] I'd…
We decided to learn blender at our studio (most of us are Maya users), so we created a quick challenge that allows us to explore a big portion of the blender modeling toolset. We're going to make movie-inspired dioramas, it has to be old school low poly, so we decided to "borrow" the rules and tech specs of the 2013 VG…
So lately i have been seeing more and more animations guides and tutorials creating walk cycles that move in 3d space instead of looping on 0,0,0 xyz. Does this have to do with root motion? Is this a recent thing or am i looking at more advanced stuff as an animator? Hopefully someone can shed some light on this. Thanks in…
Hello everyone, I have a problem with the way my texture displays on a static mesh in UDK 3, July 2013 edition. I imported an .fbx of some castle walls I made in Maya. In both programs they use a texture coordinate of 28.5, so I can fit every surface into the 0-1 space. But in UDK, the texture looks different. Here it is…
So i noticed for the high res models of games, there's alot of attention to detail to capture the realism of the model as shown in The Last of Us: http://media.officialplaystationmagazine.co.uk/files/2013/07/ellie-03.jpg I was wondering how high in polys are the modelers going per object/subtool? I usually stop dividing my…
Rochester Institute of Technology's School of Interactive Games and Media is looking for a new lecturer to teach courses centered around 3D Modeling and Animation. From the posting: Applications are invited for one position at the Lecturer level starting in February 2013. We are particularly interested in candidates with…
I have been hearing a lot about the hlsl shaders been used for viewport 2.0 display.Why are they being used rather than the normal shaders in Maya.I am also curious whether Maya's viewport supports glsl? Also the dx11 shader for Maya 2013.5,can it work with Maya 2013?I am using a geoforce 9500 gt card(dx9) so I am guessing…