So lately i have been seeing more and more animations guides and tutorials creating walk cycles that move in 3d space instead of looping on 0,0,0 xyz. Does this have to do with root motion? Is this a recent thing or am i looking at more advanced stuff as an animator? Hopefully someone can shed some light on this. Thanks in advance.
This guide even states: "Never, EVER remove the forward, (Z-Axis), movement keys from your character’s root/pelvis bone..." http://www.gameanim.com/2013/09/11/seamless-mocap-cycles-tutorial/