So i noticed for the high res models of games, there's alot of attention to detail to capture the realism of the model as shown in The Last of Us:
http://media.officialplaystationmagazine.co.uk/files/2013/07/ellie-03.jpg
I was wondering how high in polys are the modelers going per object/subtool?
I usually stop dividing my model once it reaches around 1 million in zbrush but i see they're able to get really nice details in their models.
Could it be their models are higher in topology (maybe 4 million per subtool?) or it just has such an efficient amount of even topology distribution?
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