There's so much emptiness in that uvw map = texture space lost, you also probably want to straighten out your edges so u avoid any dodge looking AA.. Also the areas which will be seen most really should get much more texture room then the other crap, trying to keep everything consistent is alright.... but u want your most…
Hey there guys! Thought I'd start a new environment today! I've been working with a friend on the Throne Room Challenge, but now that we're almost done with it, I'm starting to move onto another scene! So this scene has been formulated in my own head - so no concept I'm afraid - however, it is going to based of the kind of…
Introduction: Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. I have decided to create this thread for one specific reason. Currently, our studio is looking for a Visual Effects artist for our latest game, Prevail. This position will be more clearly…
Hello, so I've just started rigging my model and was wondering when it came to animating, what I would have to do to mirror all the poses? My rig is going to be fully symmetrical and I'm going to have names like left_shoulder, right_shoulder etc. Is there an easy way to mirror poses or will I have to either manually change…
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Was there a forum error? I remember there being a great post by @kanga in here, talking about Autodesk MotionBuilder. ----- Anyway, Blender is very accessible. You go to the website and download it, and that's it. This means that a lot of amateurs will use it and the quality of their work is variable. Unity also "suffers"…
Hi guys, So I made a bone based facial rig that's driven by blendshapes. I have one character that has a few different facial animations. Now I'm trying to get a few other characters up with some slightly different facial structures. I have no problem transferring over the rig to the new characters but I'm a little…
I'll be starting from today a thread for study, this study is based as a progression study and each step i'll be creating a character in a month or so . Each character I create I'll try to focus on my weakness and topics I must learn and create a great piece of portfolio. The Steps will be as follows if any anyone want to…
@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
My goal for this personal project is to create this character for * Some nice poses and renders * get it and playable in UE5 (I have no idea how to do that) * 3d printed I'm not a character artist but it's something I greatly want to improve on. I'm posting this here because I've known of polycount for about a decade, but…