Hello, so I've just started rigging my model and was wondering when it came to animating, what I would have to do to mirror all the poses? My rig is going to be fully symmetrical and I'm going to have names like left_shoulder, right_shoulder etc.
Is there an easy way to mirror poses or will I have to either manually change the values to negative and positive, or use mel scripting (I've never used mel before)
Thanks
Replies
* Create your rig with mirrored behavior and make a MEL script that copies keyframes from both sides. For the central controllers you'll have to do some math to flip the rotations.
* Same with a non-mirrored behavior, but you have to define how each controller is mirrored based on the opposite side.
I don't think you'll get away without using MEL here.
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An alternative is to use one of the few mirroring scripts out there. I made one myself that is very close to automatic, you can check it out at one of the links below. If you get stuck feel free to drop me a note.
http://dennylindberg.com/downloads/character-mirrortable-utility/
http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/denny-s-character-mirrortable-utility
Please excuse my extreme noobiness, but I can't seem to install your script. It says to put it under: C:\Users\MainUser\Documents\maya\version#\scripts
What do I put for the version number, 2011?
Thanks for your help, I'm really excited to try your script.
@Melviso, Do you have a link? I tried looking for it and couldn't find anything.
Thanks guys
http://area.autodesk.com/downloads/plugins/bonus_tools_for_maya_2011_win64
For the script, how are you having difficulty finding that location? Go to my documents, go into the maya folder, there should be a folder with 2011 on it and inside there is a scripts folder place the script inside there.
Il do this for all my extreme poses and begin adjusting the rig to match up..
Not ideal I know but ive found the amount of time I waste trying to get scripts and features working when I can just force it out usually doesn't pay off..
After that all you do is run mt_MirrorTable inside Maya.