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"All is Lost!" - Safe Place Apartment Scene

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Whalebones polycounter lvl 11
Hey there guys!

Thought I'd start a new environment today! I've been working with a friend on the Throne Room Challenge, but now that we're almost done with it, I'm starting to move onto another scene!

So this scene has been formulated in my own head - so no concept I'm afraid - however, it is going to based of the kind of scenes seen in The Division and The Last of Us.

I'm going to be basing the scene in an apartment which has been/being used as a safe house where some survivors have holed up in an attempt to survive whatever it is outside (details to come soon!). So there is going to be a lot of damage, blood, dust and rubbish around the scene and - with no electricity - a lot of candles and gas stoves and such, hopefully you can picture the scene (if not that's what I'm here for!)

So here is where I am at currently, I've built the room with BSP's in UE4 and started throwing in really quick placeholders for some of the bigger assets in the scene.

SceneLayoutBSP_zpskuerrwvf.jpg

ScenePlaceholders_zpsb0smigz5.jpg

I'll be posting regular updates for you all and I look forward to getting your feedback!

Cheers!

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  • Whalebones
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    Whalebones polycounter lvl 11
    Apologies for the slack updates, been a busy week. So I'm going to just throw up a quick image progression and build from here!

    ScenePlaceholders1_zpswy2soady.jpg

    ScenePlaceholders2_zps5idejk47.jpg

    Just some images of me filling up the scene with some placeholders and such.

    Scene_zpszyi6yhfj.jpg

    Assets2_zpsgzuteakt.jpg

    Here's just some asset updates on assets and their placement in the scene.

    Very happy with the progression of this scene, ideally I can get the bulk of the living room area done by the end of Thursday and begin placeholdering the kitchen and bathroom.
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