Hi all, My name is Johnny Crow and below you can notice a work in progress of a 3d architecture visualisation of my parents's house. Waiting for your feedback (hard critiques preferably)...:) [vv]97862184[/vv]
Hi all - I'm teaching myself UDK, and to help flesh out a design portfolio that I'm going to spend the next 2 years building I'm also teaching myself UE3 so I can easily use the textures and static meshes available there. So I'm starting off by trying to teach myself how to properly texture terrain. I have the most basic…
I've created a decal of a toxic waste spill, and I was wondering if there's a way I can lay a static mesh on top of the decal without the mesh being affected by it?