I've been waiting for this since your post in WAYWO. Came out really nice!! I love the style you have going on. Kind of Blizzardy feel mixed with something else.
Wow love the texture work they have a certain style to them very appealing. I dont know why but that danger label is standing out to me, feels out of place somehow or confilcts with the style..?Great work overall.
Great stuff, I 'm really diggin' the colors. Your layout feels pretty symmetrical though, especially in that first shot. Also it feels pretty cramped too, once again especially in that first shot, although I think that might just be because of those two metal things with the arrows on either side (The height of the room is working for ya though). The caution sticker, as ajr2764 mentioned, is odd...almost seems like it was really small and you scaled it up. Overall though I really like this. Would definitely like to see this room expanded as part of a larger area.
Really like the scene. Does feel alittle cramped though as someone mentioned earlier.
only thing that popped out at me was the specularity on this piece:
The pipes, which appear to be a rubber material of some sort, have the specularity of glass. you may consider first toning down the intensity on the pipes/tubes spec and then adding some noise to it to give a more rubbery surface appearence.
The boldness of the colors helps define the major shapes but lacks balance: u've got the most saturated reds overwhelming the teleport itself - which I assume is ur focal point. It should have had a top-color blue to match the red (both in purity and in saturation), or the reds should have been softer.
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I've been waiting ever so patiently for this thread since I saw your mechanical arm prop in the WAYWO thread. Nice job!
Any chance of some wireframes?
So it's Tychus Findlay from Starcraft 2
I see color in scifi, I approve Nice job so far
only thing that popped out at me was the specularity on this piece:
The pipes, which appear to be a rubber material of some sort, have the specularity of glass. you may consider first toning down the intensity on the pipes/tubes spec and then adding some noise to it to give a more rubbery surface appearence.
Other than that really solid piece.
I hate that Mass Effect has made bloom esstential to a scene like this too.
got a nice naughty dog feel to it