Wow, I love the lighting effects you're getting from the television screen on the floor.
I agree with Coots, though that it could be a little more reflective...What is the board on the wall on the right? I can't really tell from the concept.
i tried that scene myself, and can say the lighting is one of the hardest parts, if not the most one (aside from filling it up with all those stacks of paper, lol) :P great job you did there.
only thing i would say is that the floor is a tad bit more reflexive. get some of that grunge off, doesnt match the concept. as for the rest, well, good job again
How did you go about placing all of the books and paper?
Were the books modelled and then Havok physics applied in Max before exporting?
And I'm guessing that the paper is mostly made up of decals, no?
How did you go about placing all of the books and paper?
Were the books modelled and then Havok physics applied in Max before exporting?
And I'm guessing that the paper is mostly made up of decals, no?
indeed, i have the same questions xD
as when i was trying this, i was placing the books one by one, instancing them at most (leading me to an exhaustive work which i eventually gave up :P)
and the papers i went decalling them too, as it seemed to be the less expensive way to get a good result.
as when i was trying this, i was placing the books one by one, instancing them at most (leading me to an exhaustive work which i eventually gave up :P)
and the papers i went decalling them too, as it seemed to be the less expensive way to get a good result.
what about you, how was your process about these?
Hey, I placed the books in about 8 different bunches at first, rotated the instances here and there, but for the best results I had to go in and do them manually. It wasn't that time consuming (switched back and forth between world and local axis a lot and used the snaps).
The papers were just simple decals i moved around (placed the pivot point slightly lower to the ground place so that I knew they wouldn't zfight with the floor or desks.
Replies
I agree with Coots, though that it could be a little more reflective...What is the board on the wall on the right? I can't really tell from the concept.
Love the end result! Hope to see some more.
Seriously, big PNGs please.
Also agree with the floor, the place is messy but not dirty as such.
:poly136:
Looks awesome, big shots would be great
i tried that scene myself, and can say the lighting is one of the hardest parts, if not the most one (aside from filling it up with all those stacks of paper, lol) :P great job you did there.
only thing i would say is that the floor is a tad bit more reflexive. get some of that grunge off, doesnt match the concept. as for the rest, well, good job again
sure
Questions:
How did you go about placing all of the books and paper?
Were the books modelled and then Havok physics applied in Max before exporting?
And I'm guessing that the paper is mostly made up of decals, no?
indeed, i have the same questions xD
as when i was trying this, i was placing the books one by one, instancing them at most (leading me to an exhaustive work which i eventually gave up :P)
and the papers i went decalling them too, as it seemed to be the less expensive way to get a good result.
what about you, how was your process about these?
Hey, I placed the books in about 8 different bunches at first, rotated the instances here and there, but for the best results I had to go in and do them manually. It wasn't that time consuming (switched back and forth between world and local axis a lot and used the snaps).
The papers were just simple decals i moved around (placed the pivot point slightly lower to the ground place so that I knew they wouldn't zfight with the floor or desks.
Post process wasn't anything fancy, added a bit of DOF and bloom. A fog volume with a tiny amount. The floor reflection is done with a reflection actor:
http://udn.epicgames.com/Three/ImageBasedReflections.html