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Street Corner checkpoint UDK

Zin83
polycounter lvl 9
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Zin83 polycounter lvl 9
WIP no textures yet. Just trying to get some rough assets in. Crits and suggestion please.


city_corner_zps1e1a0e48.jpg

city_corner_01_zps6a9bf8dc.jpg

Replies

  • Heather.Hughes
    The size of the street light looks off. It seems way too tall for a such a small road (which looks to be only one or two lanes).

    Also, the boarded up area on your second screenshot looks odd due to the floating geometry (which I assume will be wooden boards). They look as if they're not attached to anything, so you may want to look at reorganizing that to make them seem more coherent. Related to that, the boarding on the different windows could probably stand to be varied a bit. It seems like you have one model that you're reusing for that which is fine, but I'd try to rotate it a little differently each time to not make it quite so obvious.

    Otherwise, it's a good start. Keep going with it! :)
  • michaelkr
    looking awesome so far. I see you have the "mech warrior" robot in there, so im assuming its suppose to be a kind of war torn env. what i would do next is start breaking up the buildings a bit to give it a more broken feel. I like the boarded up windows and i would push it more with broken areas of the buildings, streets, sidewalks and even may a down light pole or telephone poles. Other than that its looking cool and cant wait to see your next revision.
  • Meteora
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    Meteora polycounter lvl 8
    Looks nice. I like what I'm seeing.

    Street light does look very tall though, it should be shorter. Another suggestion on top of breaking up the buildings would be obviously having debris or garbage lying around, stuff like newspaper, water bottles, just random junk to fill up space. Right now it looks too clean to be a war torn area.
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