Are you still working on that bug because i'm still getting this error now and then with no way to fix it so far. Only thing that helps for me is setting up a completely new file
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
it is meant for subd, work so you can get consistent creases across a mesh, instead of manually entering values everytime you create a crease. Even know on un-subdivided models why would you use it for smoothing, when the hard/soft edges system just works better for that?
Instead of extending the sculpt piece by piece it would be a good idea to get the base for everything blocked out otherwise you risk ending up with very wonky proportions and you will also get a feel for how far you've gotten to your goal and will probably spend less time getting bogged down in details. Otherwise it's…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
Hi all. I am new, and impatient. I love this forum so far because of all the talent - we're all alike here and it feels great to be among other creators :) I have started this journey first with 3DS Max, simply because that was in my mind, sort of the "Grand Kai" of 3D, the one I remember hearing about first anyway. I…
Hey, Anyone know if the 'Show Geometry Boundaries' in MODO Indie is broken? It just seems to join random vertices with highlighted edges... sometimes it will join ones that aren't even topologically joined. It all seems a bit random and the highlighted edges on one mesh will change even though I am editing a different…
Hello, Over the past year, I have been gathering dev kits for classic consoles from around the net, fixing them up to get them in a working state, and then wrote small game samples for each. The samples will compile out of the box. You can find them at http://sebastianmihai.com/ccd I am currently up to 14 different…
Hello beautiful community of Polycount! I've been studying 3D Art in the last year and begun getting involved with the community. I always love getting to know people who have the same passion as me but living in Greece (a place where 3D Artists are not that common) makes it hard to meet people and talk about art. I assume…
So I will be putting my very first workstation soon and I need to get back into 3D modeling. I've never really been too good at it and it is something I struggle with but i want to get better. I was wondering what kind of exercises I can do in order to gain the essential skills needed to build a decent portfolio. I don't…