Hello,
Over the past year, I have been gathering dev kits for classic consoles from around the net, fixing them up to get them in a working state, and then wrote small game samples for each. The samples will compile out of the box.
You can find them at
http://sebastianmihai.com/ccd
I am currently up to 14 different systems.
Enjoy!
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I have just added a new homebrew game on Neo Geo Pocket Color (NGPC). The game is called NGCollector, and it simulates the life of a Neo Geo collector!
Read more about it at http://sebastianmihai.com/main.php?t=63
More at http://sebastianmihai.com/main.php?t=64
I read in a retro gaming magazine that certain classic consoles were very difficult to develop for, and I considered that a challenge!
The SDKs come from straight Googling. I sometimes had to sign up to old message groups to get certain files, such as libraries, graphic editors, etc..
And after all was found, it took some time to get them to work properly, and compile sample code.
What I've hoped for from the beginning is that others create their own classic console homebrew games based on the materials on my website.
Really cool work though!
Thank you!
By the way, if anyone knows of someone, or some website that can create cartridges for other systems (NES, SNES, Sega, etc.), give me a shout.
While I normally develop for older consoles, this time I came up with a trading game on Windows (using XNA). The game is called Gold of the Kingdoms, and in it, the player attempts to make a profit and ultimately gain influence over all kingdoms of the realm. Random events can occur, and the caravan can be upgraded.
You can find it here:
http://sebastianmihai.com/main.php?t=94&n=Gold-of-the-Kingdoms-an-XNA-C-homebrew-game
Also, here's a screenshot:
It's been a few years, but I've added many more projects (including source code and SDKs) to http://sebastianmihai.com/ccd/ . I think the number of different platforms is now over 30, including Sega, Nintendo, Atari, and other more obscure ones like WonderSwan, etc.
Have you been in touch with any major video game hardware museums to keep this hardware and info preserved?
There are already sites which act as databases for older gaming hardware, both home and arcade. Also, there are other programmers who go significantly more in-depth with their projects than I do, on average.
I guess you could say that my approach has been breadth-first