Greetings everyone, I'm interested in getting back into animation after taking a long break to learn rigging. My goal is to gather some pieces that would be demoreel worthy (walk, run, idle, etc..). Still kinda learning the ropes, so any feedback is greatly appreciated! http://vimeo.com/221216968…
Hey guys, so I finally got around to creating a reel. There are some shots that I think I still want to add, but as of now this is it. Appreciate any feedback! http://vimeo.com/220891558
Hello, I am seeing painting artifacts when I import my model into Mudbox 2014 and wanted to know how I could stop them. I have researched a little bit and found someone suggesting it could be a graphics driver issue while others say that it is a question of bad UVs. I would really appreciate your help in finding the source…
Hey everyone! This is my first post on Polycount, but not the last - I hope. :D Lemme show you what I've got! As a debut in the world of conceptual design, I've teamed with two awesome 3D artists - oxhid3 and b0sk. Ladies and gentlemen, we give you ... "The Twin Absorbers":…
So I decided to make a thread to share the things are making for dota and to get some feedback. I finished my first set and here are some images for it. I learned a lot by doing this set. Looking back there are a couple of things I would have done differently but what I learned I will apply on the next one. For the next…
Hi all I'll publish my items here on this page (WIP and finished). About me: i started modeling for passion something like a year ago and never stoped (unfortunatly i don't have all the time i want because of university). I recently decided to make items for the dota2 workshop because i really like the game style and the…
So I wanted to try something easy today and it turned out quite good, unexpectedly. If any of you like it as well, you could give it a thumbs up in the workshop. http://steamcommunity.com/sharedfiles/managepreviews/?id=225219140 Thanks and bye. :)
Hey guys. I've been working on a few characters for an indie pitch that we'll be attempting to kickstart soon, decided to share one. I wont spoil anything major but the basic gist of the game is its a futuristic sports team vs team deal, drawing on elements from Valve's Ricochet, Bombing Run from UT, and the disc/ball…