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Animation Cycles - Critique please

Greetings everyone,
I'm interested in getting back into animation after taking a long break to learn rigging. My goal is to gather some pieces that would be demoreel worthy (walk, run, idle, etc..). Still kinda learning the ropes, so any feedback is greatly appreciated!



https://syncsketch.com/sketch/160697#195426

Replies

  • Arturow
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    Arturow polycounter
    Looks pretty good! and that Judy lookalike is very appealing!
    Left you some little notes :)
  • Hito
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    Hito interpolator
    great looking character and solid animation. the foundation is solid I think now it's up to the small stuff to make it really shine... experiment with things like pushing the hip and/or shoulder roll a little more; or little more movement in the ears. maybe the thimble is not worn perfectly upright, and wobbles a little as she walks... maybe little more swish in the tail. perhaps the fingers aren't 100% symmetrical.

    check out Ric Lico's vimeo channel, he's got a really great mouse character that I think will give you lots of inspiration with your character.
  • alargewoodenbadger
    Thanks a ton for the feedback!

    @Arturow I see what you meant with the feet.  I added a bit more x translation in the pass phase but I may need to tweak the curves a bit so it looks right. I smoothed out the curves in the forward and back and added eyelid tracking. Not sure if i'm getting it right but it does look better, I think. https://syncsketch.com/sketch/160697#195718

    @Hito Appreciate the feedback and for introducing me to Richard Lico's work. I'm really loving his animations and it definitely gives me an idea what I need to push this further ^_^
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