For my college project I decided to model a creature, to start off I made a sculpt then did a retop on it. Here's the high poly and low poly: And this is how they look on top of each other before exporting as an FBX: My problem is that when I bake the high poly onto the low poly in Substance Painter, I get issues in the…
Hi! I’m trying to figure out a way to bake decals from the hi-poly. I'm using DecalMachine in Blender. Everything displays great in the hi-poly in Marmoset, including parallax mapping. But I’m not able to get anything to bake other than the normal map. Also, the normal map get’s flipped if the UVs are flipped in the…
We're building a live weekly quiz app for tens of thousands of simultaneous players. The look is dark and theatrical; set in a future where things have gone slightly wrong, somewhere between graphic novel and mobile game UI. But the tone of the character driven narrative that runs alongside is very knowing. Think Deadpool…
You know, unless I'm using it wrong, mental ray is much faster at baking normal maps and light maps with its mr sun and mr sky. Total noob on mental ray, so the few I have tried look funky (light map). Anyone use mental ray with a mr sky and sun that can give me some pointers of how they set theirs up for ambient texture…
Hmm, can you please explain in in more detail please? If I understand you correctly, first I'll create a second UV set with all the boxes honestly unfolded separately, then will bake occlusion basing on this new UV set, and later in Toolbag I will assign UVset 2 to be used for occlusion but would it mean that my occlusion…
Hello all !This is an old project modeled for 3d-print i decided to transform in game asset.Remodeling a low poly version of the vehicle, baking it, texturing it & assembling in UE.. this is the goal. I'm facing some questions as i work on the project.. 1- I want the model to have "precise" textel density so maybe i'm…
Now, I'm onto the next project. For this one, I'm doing a heat gun. (This was my original prop but decided to use the simpler "industrial heater" to learn the process. Now, its time to tackle this prop). I just finished the High Polygon model and will now move onto making the Low Poly. Again, I've included the reference…
So you'll want to do a bit of prep... this reads as a lot, but it'll be second nature in no time. Set up the edge padding value for your bake. This is in the Final Rendering part of the general system properties of MODO. You'll only need to set that once... 64 should do you fine. Also set up the size of the bake, for this,…
Hello everyone! In addition to our still ongoing hiring for freelance 3D Artists which we posted here a couple of months ago, we are now opening a new recruitment track for freelance 3D Modelers as well, to work on new projects with Physicl, 3D branch of Nfinite. You will be working on creating sim-compatible 3D models of…
Trying to get some normal baking done but im getting nothing captured. I have checked the uv so it have space to bake on. It should get some info at least. Have no idea why, im on maya 2011 64 bit.