Now, I'm onto the next project. For this one, I'm doing a heat gun. (This was my original prop but decided to use the simpler "industrial heater" to learn the process. Now, its time to tackle this prop). I just finished the High Polygon model and will now move onto making the Low Poly.
Again, I've included the reference image in one of the renders. I was instructed to add a few more details in order to get the most out of this lesson. So, I added a beveled handle and more air vents in the rear. I also made the vents slightly wider with the notion that this will yield a cleaner normal map.
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I think when compared to the heater this is taking a step back. It's not easy to model out the handle part and the back, but when it comes to creativity I still feel like this is lacking. Maybe add some bumpy bits to the handle (They could pop out instead of in, so you could just float a boatload of spheres) - http://cfnewsads.thomasnet.com/images/large/493/493185.jpg
You could also go a different route with the trigger and go for more of a beefier switch style with different settings - http://visual.merriam-webster.com/images/house/do-it-yourself/painting-upkeep/heat-gun.jpg
OR, you could add a couple more details and get a REAL Heatgun!
http://www.propackonline.com/jetpack888.jpg
:poly124:
I assume this thing gets plugged in somehow - would like to see the bottom part for the cord at least. - http://www.carpettool.net/751_cmyk.jpg
Just some thoughts!
Yeah, after I finished making the high polygon model for this prop, I was a bit concerned with how easily I pulled it off. My ego kept insisting that I was that good, but when I saw the models the other students had made my ego then drank a bottle of J
Oh, I just noticed the grip. That could definitely use some protrusion. Do you have a really low tri limit or are you just pumping it out quick or what?