Thank you for the information. 2:30 for a 500mb mesh is somewhat slow but not completely unexpected. Of course, with a 2GB file the load time will be longer still. I would be curious to time these files myself but there probably isn't anything out of the ordinary happening. When a mesh file is loaded into Toolbag, there…
Hello, im a beginner in 3D and im having a lot of troubles dealing with uv's, retopo and baking in Substance painter that i dont know how to fix it, i already saw many videos about low poly to high poly and the guys made it easy, but when i try to do the same i can't. Below im showing two cases and im asking for help and…
Just wanted to share a simple scripted for quickly baking and exporting animations in Maya. There's quite a few clicks to go through the process, even more so if there is no proper layering for meshes etc, but with this script only one is needed!select `ls -typ joint`;BakeSimulation;select -tgl `ls -typ…
I modeled a bed with blender for practice, but I'm stucked because I can not fix this issue. Thought it could be of my bad unwrap, but even with that at least I could bake normal maps base on my previous experience. Does anyone know how to fix this ? files are down below. bed_low bed_high…
Hello! I'm having some troble when baking normal maps in Maya. I'll explain. Basically I have my 2 meshes, one high res, and the other low res. When I bake the normal map it basically gives me a combination of the geometry of the low ress, with the actuall normal map I'm looking for.... here are some images so you can see…
I generally set up the matcap up in Blender and set the lighting to flat. Then I do a full render bake and it works pretty well. Only problem is that is Blender's default baking so it doesn't use a cage, haven't tried it with cycles yet. But it can cause your matcap to not line up with a normal map unless you bake the…
Hi there! Beginner digital artist here. I'm texturing someone else's model, and I've run into two problems in Maya 2012. I'm doing an Ambient Occlusion Bake on the texture using mental ray batch bake of a Surface Shader with mib_amb_occlusion mapped to Incandescence. Works fine most of the time, but the bake always ends up…
So just working on a personal project and when i unwrap and bake the normal and at seams the normal looks like it becomes inverted. Please help i get this problem a lot! I'm using xnormal for bakes and i unwrapped in 3ds max. -This is my high poly render. -This is my lp render looks fine on the front Heres the problem. The…
Hey guys, I'm wondering if anyone out there has any good methods for working with complex models when baking? I'm currently working on a character model for a job that has several dozen subtools, and I'm finding it very difficult to setup the cage for baking. I'm using material ID's for all the seperate peices, but the…
i have created a piece of corrugated iron 3ds max. I have then tried to bake the high poly to the low poly. i am unsure as the colours seem to be blue rather than a purple colour. Wh is the normal map not baking correct