i have created a piece of corrugated iron 3ds max. I have then tried to bake the high poly to the low poly. i am unsure as the colours seem to be blue rather than a purple colour.
Yeah, never judge by looking at the map itself. Apply it IN THE ENGINE/VIEWER YOU PLAN TO USE IT IN and judge it there.
For example, if you plan to use this mesh in UE4, look at it there. Don't look at it in Max or something and try to fix errors. They may not be there in UE4.
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For example, if you plan to use this mesh in UE4, look at it there. Don't look at it in Max or something and try to fix errors. They may not be there in UE4.