Hi, first thanks for the help! I am using the screen projection in mudbox to create textures for a model and its been working fine up until now. What im doing is.. -File>Export screen to PSD -Editing the image of my mudbox screen when it shows up in PS -saving the file (making sure the layer structure is intact from…
Hello everyone! This is my WIP post for the cs-go skin contest. So firstly, the skin is inspired by the movies "Back to Future" (1985) and "Tron" (1982). The first idea was to have the handle in pink, to give it a crazy look. In the final product, I chose to remove all pink parts and to make those part into a bluish color.…
Thanks! I sculpted the shoe making sure to detail where the cuts were to go. Then I took it into maya and build a lowres mesh making sure to follow those cuts. After that I extruded in layers starting with everything selected except for the cloth sides. Then deselected the next layer from the bottom and extruded again and…
Yes, it only occurs when using a metalness profile. I am using the Unity 5 (Metalness) profile. This only started happening after the PS 2015 update. There is also another interesting symptom, if I select the layer for that material that should have layer style and a pattern overlay and manually add a layer style it gives…
Start with your basic brick/mortar undamaged texture. Then get a grunge map, define it as a pattern, then pattern Stamp it around, painting on a new layer in overlay or some other blending mode. This will get some nice grungy stuff started. Then add another layer, and just paint in cracks and more specific detail like…
So Im running to a bit of a problem, so Im using Zapplink to help me use Photoshop tools to improve the quality of the characters that I painted. Then I came up with a great idea to copy the reference pictures on to the textured picture. That way I can give the real texture matcap qualities. However the problem that Im…
I'm working with a model in Maya 2008, about 12,000 tris. I'd like to render an AO pass. I've been creating a separate render layer, applying the Occlusion preset. But in the past few weeks it's started taking longer and longer to load the Occlusion layer. Now it pretty much crashes every time I even try to click on the…
Didn't really think this fit in anywhere so putting it here. Forgive me if this is wrong. I am wanting to figure out making textures like on the houses of Assassin's Creed Oddysey. https://www.artstation.com/artwork/0XYBQE and I see it many times in different places. But the plaster over stone that os old and the plaster…
I need some help please... This may be something simple but I can't find out how to do it: I need to merge many subtools (a biped character and his layered clothing, accessories) into one subtool that is a SINGLE SHELL that represents the outside. I other words I need to bounce everything to one subtool that combines…
Selection modes definitely on the list, as are adjustment layers. I'm not sure I'll EVER be able to supplant Photoshop with my one-man-fun-side-project, but my aim is to try to get big-ticket stuff that requires me to jump back and forth taken care of. If you had to list your most important features that you'd want to…