Finished a blockout for my next project. Hoping to start working on the high-poly sculpt soon! Once I'm done with that I'm gonna try and actually finish retopo and texturing lol (First post on polycount btw idk if I'm doing this right, feedback on my stuff would be really neat.)
This is just a silo viewport grab to test out exporting. Modeling in Silo and detailing in Zbrush. Posting a bit to early even for a wip but I wanted to get some feedback before I continue on tonight. I don't think I'm getting everything I can out of my sub d levels. Current poly count is 500,000 on this piece. I am using…
Hello guys. This is my first post.I am developing a 3d model for my portfolio, I would like your help to improve, general tips for improving the model. I decided to show the development from the beginning to get the most tips before moving on to the sculpture stage. Thanks in advance. :D model
@Pep_mepla I'm making a kind of mid-poly model to get all the individual pieces I need, then I'll take that into ZBrush. Are you doing your scene in Unreal? Do you block it out directly in Unreal or do you make the blockout pieces in the modeling software and import? Here's my mid-poly. Slowed down a lot last week and…
I'm trying to get a better handle on making environments in Unreal, so I decided to take a piece of concept art and try to make an environment based on it. Not necessarily going for 1 to 1 exact recreation but trying to build it in such a way that its true to the concept. I decided to use "The Highway of Tomorrow" by Syd…
Hello! I'm fairly new to modeling, and not even close to good at it compared to most of the stuff here--I'm afraid that what I have so far will is too primitive to even be considered a work in progress based on the friggen amazing WIPs I've seen--but I'd like to improve to the point that I can at least make decent…
Hello everyone! Is my first time posting here and I'd like to start with a project I've been working on for some time: Silent Hill 4 apartment 301 remake in Unreal Engine 4. This project is a WIP and there's still much things to do, like the materials and textures for example, as some clutters and props that aren't placed…
I've slowly been getting back into character art and need to work on my anatomy more, so I decided to try and attempt a likeness sculpt. I'm fairly early on and still trying to refine the forms, but am having trouble figuring out what exactly needs to be tweaked. I'm at a point where any change I make just ends up looking…
Hi guys. Very quick intro: I've been doing 3d as a hobby in some form or another for twenty years. Nine years ago I wrote a screenplay for a short horror film. I tried to produce it six years ago but realised within a week that I didn't have the skills at the time. Two years ago I did a masters in games art and last May I…
Hi all! I'm making Kafka, a character from Honkai Star Rail. As you can see below, Star Rail has heavily stylised anime characters. However, for this project I am aiming for a realistic depiction - so almost like someone is cosplaying the character in the real world. The character will be game ready by the end of this. I…