I'm trying to get a better handle on making environments in Unreal, so I decided to take a piece of concept art and try to make an environment based on it. Not necessarily going for 1 to 1 exact recreation but trying to build it in such a way that its true to the concept. I decided to use "The Highway of Tomorrow" by Syd Mead. Here's my reference:
And here's my current progress in Unreal:
I made the buildings myself in Maya and Substance Painter and used Megascans and some marketplace assets for natural elements.
Here are the elements I made custom:
And here's a gif of the progress so far