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[WIP] The Highway of Tomorrow - Unreal 5

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wenglish polycounter lvl 10
I'm trying to get a better handle on making environments in Unreal, so I decided to take a piece of concept art and try to make an environment based on it. Not necessarily going for 1 to 1 exact recreation but trying to build it in such a way that its true to the concept. I decided to use "The Highway of Tomorrow" by Syd Mead. Here's my reference:


And here's my current progress in Unreal:


I made the buildings myself in Maya and Substance Painter and used Megascans and some marketplace assets for natural elements.

Here are the elements I made custom:


And here's a gif of the progress so far






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