The issue with this is, too little texture space to compensate for too much shading. Basically you have very strong low poly shading going on. The normalmap tries to compensate but there aren't enough pixels (or bit depth 16bit vs 8bit) to cover it. You have 2 options basically Upping the texture resolution and possibly…
Firstly, they are both doing fine, Denise is getting checked out, baby Red was untouched. This is just goddamn unbelievable. Denise was walking down the sidewalk with baby Red in a stroller. She noticed a woman pull up and waiting to turn onto the main street Denise was walking adjacent to. Denise waved to the lady driver,…
My goal is to have some of my lowpoly parts unwelded/intersected for easy lod making. But when I bake it I get some noticeable seams. I looked at some tutorials where this technique was used but I didnt see any deep explanation on how to do it or maybe I am just missing something. Anyway, I have recorded my process and I…
the problem is just the time you have to put into current gen assets, it costs sooooo much more than "just" textures applied, i love doing such things, don't get me wrong but the time it takes to produce such assets fights quite a bit with the ability to finish something. We went for a way simpler style for Airborn, yet we…
Since you asked here is some feedback that could help with the material definition. It looks like you need to accent the edges of the armor more, in both the spec and the diffuse. A lot of the edges and corners should be getting close to white. The spec for the metal looks like it should also be pushed more, it's currently…
so basically i'm making a game, but i use a very old computer and so my dad said if i make a snake game on C i get a Gaming PC (A fast Computer). So i need YOU to make me an exact copy of google snake. but you might say "why should i help somebody if i don't get anything!". you are literally helping me make a game that…
Well as ist getting mighty close to GDC i have been hard at work getting new content up onto my website. The most recent add is the rerenderings of my Sea outpost /oilrig. The knight is now added too along with a new way of sorting my works. Anyway, i'd love it if you could take a look at my site and give me some ideas of…
Thanks :) I would have more confidence in my work but in all honesty when you don't get any replies apart from someone you know personally, and your thread slowly drifts to page 4 while people asking questions get 20+ replies what else can you fill your conscious with, I enjoy doing what I do but sometimes you get so lost…
The CryTiff exporter is still a little strange to me. I've exported out my textures before(can't remember the settings), but I don't remember having any horrible artifacts that I'm getting now. My original PSD is 4096 and I exported out at 1024 for diffuse, normal, and spec/gloss. The top image is in CryEngine 3.4.5 Free…
Hey all, I am working on my Abandoned Swamp Environment and I am ready to try and tackle some trees. I've done some searching for info and digging in the wiki but most of the info there is 5+ years old. I am trying to stick with a Naughty Dog like workflow and make textures from scratch using as little photo-sourcing as…