Hey all,
I am working on my
Abandoned Swamp Environment and I am ready to try and tackle some trees. I've done some searching for info and digging in the wiki but most of the info there is 5+ years old. I am trying to stick with a Naughty Dog like workflow and make textures from scratch using as little photo-sourcing as possible using Zbrush and NDO for texture creation. I know I could use SpeedTree but I am convinced there is value in showing I can do these from scratch.
I'm having a hard time getting started. For example, I have the idea to base trees with rigged branches, roots, and trunk then duplicate and make variations off of that master tree. Is this a viable workflow?
Would appreciate some insight here.
..oxy..
Replies
You could also just use zSpheres in zBrush and model these along a reference picture. That's probably faster. For the foliage, sculpt small leaves and create 1-3 smaller branches that you then use to create an alpha texture with.