I have weird problem with light map resolution in UDK. I not talking about bleeding. So I have spent some time on that topic to find out what resolution of light maps is the best for static meshes - I found that 64 is standard. Ok, I thought that is true but not in my case. I also downloaded a free scene made by Jordan…
Hey, So I've started working on a new environment. I am going for an old dungeon/ransacked castle. I have a few concept ideas in mind, here is the inspiration: I will be going for a more Oblivion-ish style with this. I've currently started the block-out process. Please keep in mind this was done very quickly, and I'll be…
Hiya, downloaded the trial, had it for 2 days and running into a couple of probs finishing my design so I have some quick questions for anybody that is familiar with this software. 1. When I scale all shapes down at once the 2 scatter brushes I have lose their placements on the paths. Is there a way of locking scatter…
Has anyone come across this before? Last night I was messing with my normals that I created. I decided that I wanted to delete some of the layers and re-work them, as I wasn't happy with the way it looked. I deleted the zipped folders so now they are no longer present in my normal map, but when I update the whole scene in…
Download 1.6 a few days ago. Everything worked fine while I was messing around and leaning the plug-in. Today when I went to start new project the layers display in ddo stoped functioning properly. The only way to select layers now is to click on them in PS, none of the ddo layer navigation is functioning. Tried updating…
Hi, A 3d model created from the beginning, based on blueprint and 120 reference photos. If you want cooperate let me know: mm3deu@gmail.com 1 Studio - I tried to refine every reflex, the lighting was two HDRs and two renders, which I later combined in photoshop. Some reflections interfered with each other and I couldn't do…
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I have only quad core (2.66 ghz) with 16 gb memory. So its slow... I have 4 Texture sets (3 materials and one for separate dynamic objects). If I want to modify one texture set, I have to change resolution to the others to 128 pixels. But at this point is really impossible to finish this. I think i will wait for new…
Hello Peanut Sorry to hear about your injury, get well soon !!! I absolutely love modo and have been using it for about 4 months now. There are loads of materials and textures that come with it and here are plenty more: http://forums.luxology.com/topic.aspx?f=3&t=16238 Should be more than enough to get you started :) As…
That's an extremely odd resolution. 99.9% of texture sheets are square (or sometimes 2:1 rectangle) and they come in powers of two; 512x512, 1024x1024, 2048x2048, etc. In a real world environment (i.e. an actual game studio) the size is determined by the type of game and how important the asset is. If it's a small, minor…