We are an Indie team of 2 guys working on a TopDown RPG game. Our art direction is stylised. We would like to have a character with a similar style and shape : We need : - High Poly of the Character without equippement ( ZBrush file or fbx / obj ) - High Poly of a similar Sword and shield ( ZBrush file or fbx / obj ) -…
Hello, my name is Jack. I represent SymmetryGames as a Director and lead 3D Artist. Currently, due to some internal studio turbulence, SymmetryGames has decided to rebuild its team for Prevail, our latest game concept. We are currently looking for anyone who believes they may relate or be of some use to our studio. To get…
I have created eyes and need two major things 1) blinking animations for the eyes 2) A rig for the eyes to use in Unreal Engine 4 Email: R3ngad33@gmail.com Skype: golbez200 please provide examples of any relevant works you have created and your portfolio here are some examples of the eyes as well as the character model
Trying to understand how rigging works in max i found these videos on the Autodesk channel. Link here. In the video "creating a skeleton - part 2" around 0:07:00 the narrator concludes that the copied leg from the original one, has the X and Z axes wrong. Maybe because the mirrot? I dont know. To fix this the Y axis (which…
Hello, I'm looking for a 3d model of the Avali race from a the well known Starbound mod : http://avali.wikia.com/wiki/Art_&_Concepts I'm looking for an artist that can go from the 2D concept arts to a finished and textured result that works in Secondlife. Secondlife experience is obviously needed, as navigating tutorials…
Hey guys, I was just wondering if anybody had any idea how to export rigs from Unreal 4 into Maya, specifically the ARK Dev kit, as a few fellow students and I are making a mod for our capstone project. Any info would be much appreciated. So far, I can export the animations, but the joints and controllers don't show at…
This is first Sketchbook here. Though I have posted on separate threads often. So to start this of, here is a new WIP. Update01 - Hello Folks ^_^ I recently noticed that my portfolio is lacking game art to show-off. When the title under my name is 3d character artist for games (It's silly of me to notice that just now ;p…
Hello guys, I am rigging an interesting piece of machinery. I did set up a chain using bones and via IK solver I attached it to spline. Hovewer, I have no clue of how to make this work properly. The highligted box like thing should be movable by player (in unity) to left and right. The chain, or rather the bones should be…
Hi, I wanted to show an OC. Her name is Fixy and she's a cyber military nurse fully rigged and stylized in Blender with custom controls.Here's one of the many sketches for her concept: https://youtu.be/FZGY5UKQqLM Here's a short trailer (she's available for download): https://youtu.be/e58zicYyjes And here's a full…
*This commision is now closed, thank you to everyone who applied!* I'm looking for a 3D artist who can Model, rig and texture a single character to work in unity3D with legacy system. The style is Cartoony / Anime-ish / stylized with simple textures. Should be somewhat low-poly. Reference art and angles are limited so…