What the game is about: The game is set on another planet, in a very realistic open-world survival (multiplayer) jungle environment. The planet is inhabited by many creatures and plant life that have absorbed radiation from a nearby star making them bio-luminescent. The player has been dropped into this world and must…
Hello @Noren ! Thank you again for your speedy feedback!~~ The planned environment is going to be a first person viewing and allows audience/players to roam around. I don't plan any crouching movement or interaction at this stage of production ( Most probably will implement it when I am done with this project submission by…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
Project Cyberpunk Racing I’m currently working on updating my portfolio. My current project is for the general audience. I plan on having a Character and Vehicle for the initial design. So that I can try and tell a story. This document is to help me keep track, and have all the list of features I hope that can make it into…
That's interesting.. not using a layered painter addon by my myself in blender .. i knew at least about this one https://github.com/joshuaKnauber/layer_painter with initial release from 2021.. of course there are also some newer one like https://github.com/Hirourk/HASPaintLayers or maybe more…
Hey man, sorry for the very delayed response. I've been working on some very important that has eaten all my time recently, but a blue screen and a decided rest has given me the time to give you a hand, if it still helps. Substance let's you modify your texture on the fly, with whatever change you want. It does not have…
Hello, my name is Cody Smith, I am a 28 year old Unity hobbyist with 4 years of computer science education. I want to experiment with making a combat system that focuses on the feel of skill growth. I am inspired by the systems of Capcoms Monster Hunter series, as well as FromSoftware. They have strong foundations of…
Well its been quite a while! The 3D visual team at work has been pushing towards getting into more interactive projects. I have been leading the charge since I have always found interactive media interesting. Back in collage I took a few courses learning Macromedia's Director and learning the Lingo scripting language that…
I just wanted to provide a quick update on our goals and plans for the semester. I've received a few questions in PMs and elsewhere about what the project is, what the goals are, etc. One of my main goals is to have transparency with you, the community. We want any and all feedback you have, even if it is "That sucks." As…
So after 11 years of making games professionally I decided to take the plunge and make the type of games I want to make. So today I announce Dinosaur. http://www.dinosaurentertainment.com We also announce our first game, MechKnight Chronicles. http://mechknightgame.com Here is our concept trailer:…