So after 11 years of making games professionally I decided to take the plunge and make the type of games I want to make.
So today I announce
Dinosaur.
http://www.dinosaurentertainment.com
We also announce our first game,
MechKnight Chronicles.
http://mechknightgame.com
Here is our concept trailer:
[ame="
http://www.youtube.com/watch?v=Z02jWKt4tPQ"]MechKnight Chronicles Concept Trailer. Dinosaur Games - YouTube[/ame]
The above video is a result of 2 months work mainly by my friend Travis and I. We both own the studio. It was all animated in Maya and rendered out of Terminal Reality's Infernal Engine. Going forward we will be using Unity. We will be looking for a programmer with Unity experience sometime around September to help us build out our playable demo. It will be a minimum 6 month contract.
We will also be utilizing contract work, so if you have skills be sure to shoot me an email at:
jobs at dinosaurentertainment.com
The art style is meant to emulate my 2d art style. Lots of basic shapes, implied detail, gradients, colored outlines, etc.
The game is mainly a side-scrolling beat em'up in homage to games like Guardian Heroes, Knights of the Round, the Capcom DnD games, etc.
4 player co-op and
4 player VS is what we have planned out so far.
We're shooting to have 9 playable characters from the start with a total of 20 after you unlock everyone. Each one with unique stats and feel. Players will be able to upgrade their character's stats as they level them up by distributing points after each level.
The story will progress in a 'choose your adventure' style of storytelling.
We're also planning on having a VS mode similar to Guardian Heroes where you can play as any character in the game, be it an NPC, player character, enemy, animal, farmer, etc. Any of them.
We're shooting for a digital distribution platform. We begin looking for a publishing partner next week, so we'll see where we end up, but we're shooting for XBLA, PSN, or Steam.
We're hoping for a later 2013 / early 2014 release.
We also plan on being very transparent with our development process, so be sure to follow us and see how this game is made. We're going to do daily Google hangouts for those interested in dropping by and asking questions, making art with us, or just to have casual conversations.
I'll also be maintaining a thread here to showcase it's development. I want to keep the PC community involved with this all.
Follow us online!
http://www.dinosaurentertainment.com (page is broken in IE. I didn't have time to code it for IE)
We got the facebook pages, DA account, G+, Twitter, etc, so follow us for updates on jobs and a bunch of other good stuff!
FB:
http://www.facebook.com/dinosaurdev
G+:
https://plus.google.com/u/0/b/113294520198463953779/
Twitter:
@dinosaurdev
DA:
http://dinosaurdev.deviantart.com/
Replies
This is def one of the craziest things I've ever done, but oh well. I don't follow the rules or sit by like a good little artist.
It was just time to shake things up a bit.
Congrats Jesse!
congrats to both of you on the endeavor.
I'm sure you've already heard of Steam's Greenlight program? it's almost like they announced it just for you
Either way - awesome man, glad to see more people doing this sort of thing with their skillsets and lives.
Minor question, is it Dinosaur Games, Dinosaur Entertainment, or just Dinosaur? The trailer says Games (and game website's copyright info), while the video description says Entertainment (and main website), and the poster says Dinosaur. Not tryin to nitpick or be an ass - just think you should be clear about the name and be consistent. The Dinosaur part is very clear, the rest shouldn't matter, but since it was written/displayed different ways I thought I'd bring it up.
dinosaurgames.com is taken and they dont' want to sell.
For now I'm comfortable calling ourselves 'Dinosaur Games', but I want to eventually just be known as 'Dinosaur' as I want to do much more than just games. That's where the general 'entertainment' comes into play.
If we can ever afford to buy dinosaurgames.com, then we will.
This looks to be freaking awesome, congrats on going Indie.
excited to see more mech knights!
One subsiquent videos I'll make sure to keep it as consistent as I can.
I was trying very hard to channel my inner SNK freak on that.
Later today I'm going to do an art dump for all the art I made for the trailer.
One thing I noticed from the trailer though of the action gameplay. All the animations seem very slow. Is this intentional, or will that be sped up later?
Best of luck with the new venture. Myself and a few friends are also on the road to setting up a studio.
I agree with you. When we get a demo up and running we'll be tweaking the values for sure.
One of the features of the game will be allowing the player to tweak their characters as they level them up. One of the stats will be speed.
Great work!
I have a question thats secretly a request....where are the girl mech-knights at?!?!?!
hah! They're on their way. No worries on that front.
Whats next? Loot? (please? hha)
Good luck, hope it goes great
Be purchasing this for sure
I just finished moving into my new place, so now I'm ready to do an art dump for the trailer project.
Hope to see you guys in PnP!