To model/design/skin/rig/anim these kind of examples? http://compiler.free.fr/dawn_of_war/images/wip/GKC01.jpg http://compiler.free.fr/dawn_of_war/images/wip/IL02.jpg http://compiler.free.fr/dawn_of_war/images/wip/GK010.jpg http://www.thousand-sons.com/MitGas/loclol.jpg http://www.thousand-sons.com/MitGas/relic00015.jpg…
Yeh hello there. Ok I´ll make it short. Ish. I have this replacement model all modelled up and skinned, and the AI code (altered) is already in-game, the thing is, working out the skin modifier in 3dsMax is just way out of my skills. Im pretty limited of modelling capabilities, skins I do rather good and other 2d art, and…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hey guys, I've been thinking: I'm probably known here (Yeah, right..) for being pretty young compared to most of you guys. I mention it alot (But not for sympathy and a scapegoat to my 3D skills or anything like that) But I'm coming up for 16 and well, I'm in my last year of Highschool. I plan to go college after this…
Probably the question you animators get asked a lot, but! Many years ago when I got started with 3d I did it because I wanted to be an animator, and I made it through a couple of tutorials, got known with the toolset 3dsmax was able to provide. Then I wanted models to actually animate and went too deep into modelling. And…
Hi-Rez Studios is immediately hiring a qualified CHARACTER MODELER to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend, and Global Agenda as we embark on exciting new online game projects. Responsibilities:* Create dynamic humanoid, animal and creature…
I'm an Artist/Programmer in the game industry, I recently created a portfolio showcasing some of my work during the years, unfortunately I'm working on a game that has yet to be finished so the amount of work that I can show is limited. http://vimeo.com/3122794 The first video is my first game created. The second video is…
My first iPhone game is now in the appstore! :) The gameplay is basicly a combination of physics mechanics and puzzle gameplay. Its set around these various chemical bubbles that come out of the pipes of the steampunk machine. Identical bubbles can be merged to generate bigger ones. If you manage to repeat that with bigger…
Together with a mate I've been thinking about making a (free, open-source) script browsing/management tool for 3dsmax. It should provide a standard, central framework for browsing, installing, uninstalling and most importantly updating scripts and plugins. Think Eclipse software update or an app-store with automatic update…
Maybe I'm super old school but why would you use a compressed, lossy format at all? Especially when an engine is going to compress it further. You might as well feed it the highest quality image, uncompressed format you can. TGA and TIF can be saved with no compression they are lossless, so you get a pixel perfect image…