I'm an Artist/Programmer in the game industry, I recently created a portfolio showcasing some of my work during the years, unfortunately I'm working on a game that has yet to be finished so the amount of work that I can show is limited.
http://vimeo.com/3122794
The first video is my first game created.
The second video is the final movie done during my time as a student at the NAD center which is an offline render from 3D Studio Max.
Then comes a multiplayer level made for Medal of Honor and then a loading screen made for another level.
A matte painting follows of a castle in the skies and a low poly model of a hyena (5k triangles).
Matte painting done for Army of Two; I also modeled/textured the character on the right for the game.
Two images of two person I work with which was rendered using 3DSMax.
Then 3 characters done for Splinter Cell 5 all lowres.
I rendered the monster in 3DSMax as a test of lighting which I took and re-purposed it for shader; sub-surface scattering.
Finally some video footage of different technologies developed for a game prototype including;
- Camera Motion Blur
- Screen Space Ambient Occlusion (SSAO)
- Screen Space Anti-aliasing (SSAA)
- Chromatic Dispersion
- Water droplets
- Day/Night cycles
Replies
it seemd just classic to use tetris music
but as the beat starts pumpin it all got a bit trashy and cliche
and then it even says "base is pumping"
that just turned up the trashyness another notch for me
could have worked with a lil more classy dnb drums.
whoever made this should be punished.
no comments on the video itself
Nice stuff, though. Is that hlsl shader on your website? I'll take a look myself, ofcourse, but I'm just saying: if it isn't, please share it here!
Agree that some of this stuff is not shown very well in the video - those sheets of turnarounds on character models go past far too quickly and blurrily - they should be large, still images, not short frames in a video.
If you put together a website with images for all the static stuff, and single video links to each separate thing, I think that'd work a bit better.
Good stuff though!
And yes I did create those assets and programmed those games.
regarding a portfolio (if it is intended as one): I would suggest to make at least a PDF or simple website with screenshots where one can look at things with patience and without the need of a fast bandwidth.