But i think thats a great problem. Without the "real" feeling you dont worry for the dwarfes, or Frodo. You are simple a spectator and you must endure 3h boring Story. And yes smaug is a good CGI dragon. Boring 0815 design but okay. But really for a damn CGI Effect i dont go in the cinema, better looking at Afishers Dark…
meant to be a multimeldia project apparently, and i've always pronounced it see-gah, thought everyone did :\ Wouldn't say it was before his time either, he's my age and i grew up with nes/snes/megadrive. vid was cool btw edit: maybe just the australian pronunciation of sega?…
Did you guys change how you render a simple scene? Im using some older code from version 095 for a new project but im getting the "hall of mirrors" effect on the cursor and stuff, and cant seem to get 3d geometry to show up. Do you have to call a render function at the end of your game loop now?
DICE Vegetation artist Simon Barle shared some secrets of creating detailed natural landscapes worthy of Battlefield and Uncharted. About Simon Barle Im a 3D artist from Sweden working at DICE as a vegetation artist. Ive always had an interest in video games and a pretty vivid imagination so working with games was a…
I was watching a video from Flippednormals and they were going over midpoints for displacement maps. I was always told before when using 16bit tiff to use 0.5 as the midpoint and when using a 32bit exr to use 0 as the midpoint, but that video was talking about values like -1 and even 1 if python was involved. I have zero…
Hi I am just out of curiousity asking if there is any engine out there that allows for a realistic real time snow cumulation in game world effect. I do not mean a layer overshader of objects that pasts over a white or snow texture according to the mesh orientation but something that increases over time the thickness of…
Hello to all, working on bunch of automotive parts, that can be used to assemble old car and reassemble to something different. The stock car done for now, consist from 31 unique parts with own textures. Pixel density was matches across all parts, but for render purpose some of the textures was doubled. Triangles: 115 000…
Hello guys, need some critique on texturing these wooden doors, i create them in 2015 and lately i started polishing textures from my old works, i already know that i should make more visible dirt crevices and convex borders, also i will add some foliage and grass between ground stone. C&C :) Here is marmoset viewer for…
Hello guys, Again, Disney tried to ``recycle`` their characters and bring them to the ``games world``, do you think that`s better to give the Disney Interactive (Games field) the autonomy to create something new, or keep trying to bring the film characters (Disney Infinity: Marvel Super Heroes) to the game field? See ya.…
I have a mesh that I've baked normals onto but when I export from Maya and import to MAX, the normals are universally hardened. I feel pretty confident that I'm exporting and importing with the correct boxes ticked? Also of note is that the engineering tools are designed for MAX 2012 so I'm stuck using MAX 2012 and Maya…