WARNING! This thread may contain dongs! And by 'may' I mean it absolutely will. I'm making a bunch of shit for Rust. Mostly clothes. Mostly using Marvelous Designer (before moving on to cleanup, retopo, and texturing). I'm going to post some pictures here, partially to show off and partially to keep my shit on track. Let's…
Hi guys, Anyone have experience on the combination of the title? I've been trying to get a clothed character (biped) to work with mocap clips, but I'm not really sure if I'm trying to do this the right way. What I've tried so far is skin wrapping the clothes on the character while in figure mode, (learned that from here)…
Its there a way to simulate clothes like baggy pants while also preserving most of its original shape/look? Like, lets take this as an example (yes, Inuyasha's pants), I think if I made the shape of the left one and simulate it I would get something like the shape of the right one due to the gravity (worst photoshop ever)…
I have made a war banner and applied the cloth and done all that good stuff. The problem that I am having is that when I put it in my level and play it all the banner does is bounce up and down even though I have the wind coming from the X. Another problem that is occurring is that when I try to make a Kactor interact with…
Realized I haven't posted up any updates of the new project I have been working on. Trying to practice more with creating clothes and fabric while using Zbrush and Marvelous Designer with some inspiration from Punzi Ella's artwork. I really like the clothes that she has in some of her artwork and I figured it would be a…
Hi. Did you follow this documentation on how to set up in engine cloth physics? https://docs.unrealengine.com/en-US/Engine/Physics/Cloth/Overview/index.html I kinda have a feeling that you are expecting it to work without any setup. This is because you don't mention anything actually cloth setup related. If you did, you…
Sorry about that. I thought it's best I be brief and straight to the point at first. I've been working on a team project for 3 months, the programmer and I (artist) have been looking into the technicalities for a while now. Without flooding the thread with 3 months worth of links, here's what we've learned so far A base…
Hey guys, I've been thinking about this after watching a Digital-Tutors course about character development in Zbrush and Maya. In that series he created the clothing separately in maya and then sculpted the details on it in Zbrush. But is it a bad workflow to just extract out the clothing from the character in Zbrush and…
Thanks for the input, guys! I'm still trying to avoid using Unity's cloth sim, because in this case, in-game simulated clothing is really not that essential and on the other hand the there's a lot of other things that could use the "saved performance". the idea of using cloth to drive bones seems like the best alternative…
Character Artist Have a passion for creating clothing for video game
characters? Liquid Development is looking for character artists that specialize
in creating realistic clothing for characters in Marvelous Designer. You will
work as a key member of our art team creating high quality realistic character
outfits. This…