Its there a way to simulate clothes like baggy pants while also preserving most of its original shape/look?
Like, lets take this as an example (yes, Inuyasha's pants), I think if I made the shape of the left one and simulate it I would get something like the shape of the right one due to the gravity (worst photoshop ever)
So again, its there a way to simulate clothes like that while perserving most of its original shape?, how?
Replies
I got a little bit confused, but I think you're basically explaining how to get that baggy pants shape, but that's not what I was asking for xD
I mean if I already have the model, and I already sculpted the folds in ZBrush, how can I simulate that model with the cloth modifier so it follows my character animation, WHILE also preserving most of its original "baggy" shape.
Will try!, thank you for the tip