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Marvelous Designer Clothing Artist - Liquid Development Portland, OR

jose montanez
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jose montanez polycounter lvl 4

Character Artist

 Have a passion for creating clothing for video game characters? Liquid Development is looking for character artists that specialize in creating realistic clothing for characters in Marvelous Designer. You will work as a key member of our art team creating high quality realistic character outfits. This position requires a keen eye for detail as well as a strong sense of design mixed with video game art production methods. We are looking to hire for internal positions but are willing to work with remote positions.

 Here is a brief list of responsibilities and requirements:

  • Proficiency in using Marvelous Designer is a must
  • Strong character portfolio with an emphasis on clothing
  • Experience with at least one of the following programs: 
  • 3DS Max
  • Maya
  • Zbrush
  • 2 + years in game character modeling
  • Self-motivation, good communications skills, and a great team-player attitude
  • Ability to adapt to a variety of visual styles common in game production

 About Liquid Development

 Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow.  Batman, Halo, Mass Effect, Borderlands - Liquid Development is the team these titles turn to when they need the best.

 Please send your portfolio to jobs@liquiddevelopment.com

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  • jose montanez
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    jose montanez polycounter lvl 4
    Liquid Development will be attending GDC 2018 in San Francisco from March 19th-23rd. If you are interested in a job opportunity at Liquid Development and would like to set up a time to meet, send an email to jobs@liquiddevelopment.com with [GDC Meetup] in the subject. We will be blocking out times to meet with people while at the convention. Those who do not have a pass to GDC but are able to make it to San Francisco, we can still block out times to meet outside the expo floor.

    Please include a portfolio and resume.
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