I just applied a Flatten Map just to see how this bake would work and this is what happened When applied to the model it looks like it has a bad camo texture applied. I have no idea what this means I keep going one step forward and 3 steps backwards with this damn model :poly127: This wouldn't have anything to do with not…
Hi guys, I've submitted my first set to the workshop, visibility is all set to public, and I can link people to it. But it's not appearing in browse by new and can't be searched for. What have I done wrong? Cheers for any help
Hi, I am on Substance Designer 2018.1.1 and wondering whether I need to upgrade to fix this issue: Blinn PBR Problem is: I can't find a single entry in SD release note that says, environment map/blinn shader is fixed in 2018.2 releases. But this result sure doesn't look normal to me (and yes I did try a graph with specific…
haven't done anything in photoshop for ages, so i was dicking about on an empty evening and came up with this old bloke. It's not of anyone, it's not for anything ... just bored. For what its worth. Blah
So, I've recently been having a problem with the modeling toolkit's interactive bevel tool. Not very good at explaining things so here is a GIF As you can imagine this is aneurysm inducing and I haven't been able to find anything about it on the webz. Creating a fresh scene fixes it, but thats a bother to keep doing that.
Here's quick update. I made spinning chandelier with candle lights (probably going to change color to something unnatural) Broke the floor and made a carpet on it (still no texture tho) also broke walls, pillars and that "halo" over the throne. Made vector field particles over broken pillars and some fog. Made new fire…
I have been working on a set for warlock in my spare time for the last 8 months or so, I started out by creating a weapon which inspired me to do the entire set. Now I am nearing the finish line and the cloth bones on my old staff stopped simulating, they are just stuck in a rotated 90 degrees pose. Now the weird thing is,…
I'm really confused by the changes to the UV Relax tool, i used it a lot in the 2011 version and I got really good at using it to get nice results. Now in 2015 it's behavior doesn't make any sense to me, it seems to only destroy the selected UVs regardless of settings/mode
Hey man. Max 2013 has completely broken tangents. Autodesk broke the code for normals/tangents and is not fixing it after several bug reports (try regular DX display: it's completely kaput). My only way around it was to do a hack where I calculate the tangents in the shader. this is not as accurate as when things just work…