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[SD] Is Blinn shader reflection broken?

polycounter lvl 6
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bitinn polycounter lvl 6
Hi,

I am on Substance Designer 2018.1.1 and wondering whether I need to upgrade to fix this issue:

Blinn



PBR



Problem is: I can't find a single entry in SD release note that says, environment map/blinn shader is fixed in 2018.2 releases.

But this result sure doesn't look normal to me (and yes I did try a graph with specific diffuse/normal/specular output for blinn shader). Any clues?

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