Hi,
I am on Substance Designer 2018.1.1 and wondering whether I need to upgrade to fix this issue:
Blinn
PBR
Problem is: I can't find a single entry in
SD release note that says, environment map/blinn shader is fixed in 2018.2 releases.
But this result sure doesn't look normal to me (and yes I did try a graph with specific diffuse/normal/specular output for blinn shader). Any clues?
Replies
Can you please send me your log file ? (I'm from the support team )
Thanks.
Would you be ok for that ? You can send me a PM so we can plan a session together.
But I just want to double-confirm this: it did work on other macOS machine? like, even with Intel GPU?