Basically what it says in the title a few of my pillars are producing the same shadow on both sides. The shadows are being generated by a skeletal mesh (the fan you can see) and it has happened on a duplicated version in another room. Ive looked at the light map for the pillar and its fine so i can only think that is is…
Basically what it says in the title a few of my pillars are producing the same shadow on both sides. The shadows are being generated by a skeletal mesh (the fan you can see) and it has happened on a duplicated version in another room. Ive looked at the light map for the pillar and its fine so i can only think that is is…
I'm making a mesh which is hollow but the interior of it doesn't need to be complicated and the textures are going to be pretty simple so i was wondering if it's possible to make polygons visible on both sides so i don't have that "weird see through effect". And i don't want to use shell modifier because then i the polygon…
Double sided and normalize settings don't seem to work when I use projection master, I use the single layer brush mainly for most stuff I do, but the same thing happens with the other bruses, I use no alphas, I keep a basic matcap material
**UPDATE - 7/17/10** Okay so after another day of working on it, I think I have it to a reasonable size, which allows the viewer to see plenty of art without having to scroll at all. I want to hear everyones feedback on the new design, and if it works well with your browser/resolution combo (a side note of the browser your…
Hey guys. Right now the art progress for our game is really fast, but the programming part is not. So we are looking for a programmer to make the main functions of our adult side-scroller. I will not post any links or the game title since this forum is not for adult content. Programming skills needed: C++. Unreal Engine 4…
Slightly OT: Besides I don't bother with chatbots they're dopey but however do think on the open source side of things like tool wise, Real-ESRGAN an upscaler might be a goer for my toolbox. Had initially found out about it from this bloke when he made imo fairly trippy fiberglass car - https://gamesartist.co.uk/citicar/
When i exported my model from Zbrush , it tells me that there are faces with more than 4 sides , when i run clean up. But when selecting those faces and counting edges and vertices it comes up all correct quads. Am i missing something? i have a lot of those on my model and trying to figure out the way to fix it
Hi! I'm newbie in 3D and also in character modelling. I wanted to start a character I painted and model it in Maya. I took the painting and placed into the program's background, in Right View. I wanted to start it by making a plane with the EP Curve Tool (dunno if that's the correct way to start it). But when I'm in side…
So perhaps this is a strange question but i was wondering if this is possible: If i hold down alt and the middle mouse button in a side viewport i can orbit around the model but jump into orthographic view. Is there any way to jump directly into perspective instead?